Your dream game. Built here.

Design rich 2D worlds in Spritedeck, run them in whichever engine you love.

Screenshot of Spritedeck level editing interface

Everything you need to start making games

A dungeon room being edited, with a wall tile selected and ready to move

Fluid realtime editing

Draw, pan, zoom, and sprawl out as far as your world needs. Grab entities and move them around. If you've used a design app before, you'll feel right at home.

The Spritedeck editor showing a colorful pixel-art town

Local, Web, and Desktop

Work locally in your browser, save to the web, or use Spritedeck Desktop. Start wherever you like, then switch anytime and pick up right where you left off.

Exported Spritedeck project data shown as formatted JSON

Export to any Game Engine

Everything you make in Spritedeck exports as platform-agnostic data. Use the content however you want in your favorite game engine. We have tools to help make it easy.

A pixel-art character exploring a town in a live game preview

Live Preview

Run your game in picture-in-picture or a separate browser tab while you build. Each save sends over your latest Spritedeck data and reloads the game, so you can keep iterating without the wait.

Three pixel-art starter characters: an adventurer, a pizza chef, and ciabatta bread villain

Starter Templates

Not a coder? No problem! Choose a prebuilt game, then jump straight into building levels and adding your own art. When you're ready, fork the code and make the whole thing yours.

The Spritedeck mascot beside a coding agent terminal icon

MCP Enabled

Give your coding agent a seat at the editor. Ask it to build Rooms, lay out collision, place Objects, or review your level—and watch your open Document take shape. Every change is undoable, so go wild.

Watch a video tour

Get to know Spritedeck and see how a game world comes together from scratch. We’ll walk through the basics and build a small world along the way.

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